Amber, Spiders, Fabula among those present at Ventana Sur’s Maquinitas

Amber, Spiders, Fabula among those present at Ventana Sur’s Maquinitas

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Following its inaugural success, Ventana Sur will host the second annual Maquinitas Video Game Forum, from November 2 to December 2 in Buenos Aires.

Designed to showcase the Ibero-American gaming industry, this year’s “focus is on Spanish and French studios,” said organizer Daniel de la Vega. Variety. “Maquinitas focuses on the challenges and opportunities Latin America has in the video game industry; in addition to inviting publishers and distributors, the program provides participants with strategies to make their projects stand out from the global offering.”

Péndulo Studios (“Runaway”), TLR Games (“The Longest Road On Earth”), Arsgames, The Game Kitchen (“Blasphemous”), Mango Protocol (“Psychotic Adventures”), Tequila Works (“Pan’s Labyrinth”), Pentakill Studios (“One Last Breath”) and Moonatic Studios will represent Spain.

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France brings Spiders (“Of Orcs And Men”), Plug In Digital (“Old School Musical”) and Shiro Games (“Evoland”) to the beach. Activities include master class sessions, networking and pitch sessions in addition to valuable panels. Bucharest-based Amber (“Link Twin”), whose studio in Guadalajara marks one of seven international offices, completes this year’s venerable lineup.

Jehanne Rousseau, CEO of Spiders and studio creator of “GreedFall” and “Steelrising”, will host such a masterclass and play a major role in the part with Francis Ingrand, CEO of Plug In Digital, a major player in publishing and distribution , also present in research into incoming talent.

The Game Kitchen’s Mauricio García will delve into building the successful “Blasphemous,” while Tequila Works’ Michael Santorum explores the benefits of reinvention and diversification.

Three live video game sessions called Show and Play, where Tequila Works, TLR Games and The Game Kitchen will demonstrate their new offerings live and via streaming, will also be in the market.

In addition, Juan Manuel Dartizio, at Fabula, based in Chile, Mexico and the US, led by brothers Pablo and Juan de Dios Larraín (“Spencer”)

will attend the pitching sessions looking for possible collaboration on a video game-to-series project inspired by material presented in the market.

More than 70 projects from eight countries were submitted to Let’s Pitch, of which 15 were chosen to participate in the final programme. Creators are invited to the Business Room to meet representatives from Amber and Plug In Digital, who are on hand to assess the potential of their projects in development. The winning project receives $1,000 and all project representatives receive full market accreditation, feedback, advice, networking and industry mentions.

Representing creatives from Argentina, Brazil, Mexico and Chile, the games range from single player adventures to multiplayer showdowns. Themes include thrillers, post-apocalyptic redemption arcs, beat-’em-up boxing matches, and introspective puzzlers.

Below is a brief overview of selected titles:

Beacon Of Neyda (Ghost Creative Studios SAS, Argentina)

A side-scrolling strategy game where players take on the role of humans tasked with exploring the desolate, desolate shell of a former metropolis after a botched robot revolution. The player learns to recreate the gloomy spaces, careful not to be destroyed by overzealous enemies lurking in many of the post-apocalyptic corners. Ghost creative studios in Argentina designed the project.

Chai (Chai, Argentina)

Play as Chai from the small town of Girasol as they head to Buenos Aires for the first time. The game acts as an icebreaker as Chai explores the area, meets new friends, and delves into their gender and identity experiences. Created by the studio of the same name, the 2D RPG docu-game allows players to unlock multiple endings depending on the different decisions they make during gameplay.

Changers 7 (Gixer Entertainment, Brazil)

In this fast-paced 3D showdown, players can choose their Changer to defeat a variety of villains as they unravel the story behind the warriors’ history and mysterious origins. Gixer Entertainment, from Brazil, developed the co-op game that runs on both PC and consoles.

Crab Mania (Rookbird Games, Argentina)

Two to four players choose their crab and set out for victory by beating the others by throwing objects and knocking them out of action. The Argentinian Rookbird Games designs the party game.

Lonesome Village (Ogre Pixel, Mexico)

Players personify Wes, the coyote in this game that aims to recapture the town of Lonesome and restore the besieged townspeople by solving puzzles to climb the mysterious tower that has risen in the town. Mexico’s Ogre Pixel developed this mind-blowing social adventure project that allows the player to unravel the secrets of the city while saving its inhabitants.

MAR: Relics From The Past (MeNic Games, Argentina)

An action-packed naval combat and exploration title to entice the player as they command a post-apocalypse bounty hunting boat, where oceans have taken over most of the Earth’s surface. MeNic Games of Argentina designed the title with the intention of navigating the terrain while searching for treasures, relics and bounties to trade.

My Zombie World (67 Bits, Brazil)

This single player arcade style title convinces the protagonist to embody the enemy and infect all humans in the game, creating a bastion of zombies that will destroy everything in their path to reach the finals. Brazil-based 67 Bits is leading the project. With over 100 microgames to their credit, they attended last year’s event titled ‘King Cobra The Y Version’.

PROJECT.R... (Cábala Studio, Chile)

Investigating clues from the security cameras of a mysterious businessman, players delve into his strange activities, uncovering increasingly disturbing rituals involving supernatural occurrences. Cabala Studios from Chile has created this ominous game that offers a glimpse into other realms related to the daily life of the erie character Alberto.

Remains of the Rift (Bromio, Mexico)

In this rogue-lite strategy and action game, players can freeze time to decide on their next actions. Mexico-based Bromio brings the concept to life, the title follows mercenary Morgan as he awakens to an unrecognizable new life after a devastating explosion. Together with their best friend Thomas, they embark on a journey that changes reality, in search of themselves.

Runa and the Legacy of the Chaikuru (FannyPack Studios, Argentina)

Players take on the role of intrepid explorers as they unearth the remains of an ancient civilization and the magic they possess at the site of an archaeological dig. FannyPack Studios from Argentina created the action-adventure title.

Superdungeon Megacorp (Golden Leaf Games, Argentina)

Set in cavernous dungeons, players push monsters into their proper spaces without dying or killing their peers. Argentina’s Golden Leaf Games created the concept, billed as a Sokoban-style puzzle pursuit.

Tenebris Somnia (Andrés Borghi, Argentina)

In this survival horror game reminiscent of retro players “Resident Evil” and “Silent Hill,” characters move through increasingly terrifying scenarios while cruising through live-action movie scenes. Created by Argentina’s Andrés Borghi, the project takes place in a 2D environment with 8-bit pixel art images.

The Ballad Of Bonky (Knutsel Co, Argentina)

Claymation and pinball collide in this vibrant adventure game where players help Bonky and Puncho as they take on evil robots, cryptids and lizard overlords to unravel conspiracies. The Argentinian Crafts Co. created the game that can be played alone or as multiplayer entertainment.

Thunder Ray (Purple Tree SRL, Argentina)

A nostalgic arcade style boxing title with blood added allows the player to defeat the best players in the galaxy to earn the title of universal GOAT. Argentina’s Purple Tree developed the game that follows Thunder, the most powerful boxer in the world, as he is kidnapped and forced to compete in the most challenging tournament in the galaxy to further cement his champion status.

Maquinitas 2022

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